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First Exercise in the game design class, the Rube Goldberg exercise. 

The goal of this exercise was to play around with the Unity engine and make a contraption. I made a ball that would go down some ramps, hit some dominos, then launch a ball. I played around with the physics of the engine and learned how to combine two meshes into one. I also added a random texture I had on my computer and applied it to some objects I had. The machine goes like this, the ball goes down 2 sets of ramps, then runs into a set of dominos. The dominos ram into each other, until it hits this very big final domino. This big domino falls until it hits this ramp with a ball, where it send the ball flying. I found it interesting that the mass of the object affected the effectiveness of the collisions, aka how far i could launch the ball.

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rube_goldberg_windows.zip 25 MB
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rube_goldberg_mac.zip 34 MB

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