A downloadable game for Windows

Project S is a 2D, platform game. The astronaut has to travel through space, fighting and avoiding the aliens to get to the space ship. There, he needs to find and beat the alien boss to protect the Milky Way. 


  • Jorge
    • Level Design, Special Mechanics
  • Nirav
    • UI, Menu, Music/SFX, Gun Management
  • Andy
    • Scripts, Animations
  • Jun(AKA THE ART DEPARTMENT)
    • All art designs (characters, backgrounds, platforms, etc.)

V2 Update:

Debugging Galor

Dont wanna Miss this Sweet New Content

Secret Lore?!?!?!?

V3 Update:

Bug fixes

Credit:

FMOD for Unity by FMOD

96 General Library by InspectorJ Sound Effects

Free Laser Weapons by Daniel SoundsGood
Free Sound Effects Pack by Olivier Girardot

SynthWave Sci-Fi Music Pack by Alan Dalcastagne da Cunha

Free Pixel Font by  Thaleah

PS4 Controller Compatibility:

X  = Select

Triangle = Jump

 O = Activate Elevator/Teleporter

Square = Open Gun Inventory 


L1 = Left Weapon Scrolling                          

R1 = Right Weapon Scrolling`

L2 = Dashing

R2 = Shooting

L3 = Anti-Gravity                       

R3 = Switch Bullet Type


Start = Pause Menu

Download

Download
SpaceInvadingWindowsv3.zip 69 MB
Download
SpaceInvadingMacV3.zip 78 MB

Development log

Comments

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I love the art of this game. The pixel art and animation is pretty cool. I found it pretty difficult to avoid damage at all. Also, it would've been nice to have instructions for the controls especially just for keyboard. It was pretty difficult for me to pass the spikes over the falling platforms. Overall, a pretty interesting game. 

I thought that the aesthetics of the game were very nice. The assets and weapons fitted the space theme very well. The sound effects chosen were also really nice. I thought that one thing that could be fixed was the infinite jumping.

I really liked the visual style of the game, as well as the gameplay. I found the weapon switching really cool. I thought the UI was super unique. I played this game when it was still being developed and it is amazing seeing how far it has come. There are still some bugs with the jumping, but overall its great!

The art assets, as well as the UI are so cool, they stand out and fit with the space aesthetic of the game that I just have to give it props. In addition, the game mechanics work really well. (Kaya)

The UI and the art of the game is really unique. The falling asteroids are a really cool touch too. One thing that I found that I could do really easily (especially in level 1) was just spam shoot and it would clear the enemies in front of me as I was moving. Overall, I really enjoyed playing it. The menus of the game looked really great and the checkpoint system was nice to have!

I like the art style and the UI of the game. Also the background is really cool. The game has some bugs, like I can jump infinite times and the elevator cannot move in level 2. Overall, it's a nice game!

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The UI of this game stands out the menus look really nice and fit the aesthetic perfectly. Another major plus was that I felt like the enemy placement and platforming had a very clear difficulty curve. My only issue with the game was that there was no way of knowing my options in terms of controls (on a computer), I only figured out that I could dash by accidently misinputting a jump.

I think I beta-tested for this game and even that early on, I was excited about the outcome. I loved the art for this game, the graphics and UI were really put together. The length of the levels was also nice for all the cool game features involved.

I love the art of your game. I think some minor parts are missing the art; like the platform and the escalator's rope. It has some minor bugs, I had to restart it a couple of times. But overall I liked the game. I think that you wanted to add a lot of implementation, but you didn't have enough time to test-play and fix minor bugs. The levels were all very creative as well.:)

Really love how far this came! Sound effects and visual direction were fantastic and gameplay was super smooth. I also really enjoy how in-depth the mechanics were, it felt like there was always something new in each level.

The art and the sprites were really well made! I like the sound effects of shooting the gun and the movement felt nice. On the 2nd level I think I ran into a bug, I got on the platform which I believed was an elevator but it just didn't move? Not entirely sure if there was something else I was supposed to do but there didn't seem like another area I could go to.

I remember beta testing this game. It has a really fun UI and cool mechanics. This game reminded me of a classic, arcade game and really had a good eye for its style. My main caveat is that it has a few bugs players can cheese with and the gameplay was not as intuitive as I would have liked with the usage of controls and all the mechanics. It felt a bit of an overload once past the 2nd level.

The gameplay is pretty cute and I like the premise. I accidently closed the program before I got to the end but up until then it was really good. I would've liked to have a more detailed background on some of the levels but the gravity idea was really cool.

The graphics and UI of the game are very well made. This game showcased a lot of classic platformer games with extra mechanics like dashing, shooting, and switching weapons depending on the situation the player is in. I would say one thing you could fix would be the jumping of the game. While playing this game, I realized that you could jump infinitely.

I really like all of the graphics and art assets included in this game, they really work together to make a cool world to experience and play through. The UI is well made, although the health bar and weapon status bar feel like they could maybe be moved to another area of the screen to block off less of the player view, like maybe next to each other on the top. Good job!

Love the graphics and art style of the game and the UI seems really well made. Ran into some issues when it came to the boulders falling where sometimes I could take double or triple damage from even one boulder, would consider extending invulnerability after taking damage. Love the character and enemy designs.